Tuesday, April 30, 2019

The Teen Titans Go! Rose Wilson Funko POP! #582 Toys R Us Exclusive Figure

I fully admit that I missed the boat on this bit of Deathstroke-related fun when it came out, but I thought that I would cover it anyway. In 2018, Funko released a set of POP! figures based on the Teen Titans Go! television series airing on Cartoon Network. Figure number 582 is the lethally adorable Rose Wilson. What made some figures like Rose's special was that select ones were sold exclusively at Toys "Я" Us stores. Unfortunately, their exclusivity meant that not many were produced and they have since sold out. But, eagle-eyed collectors can still find some for sale on the secondary market online. Happy (figure) hunting!

Monday, April 29, 2019

Deathstroke Mini Skirts; These Are Things That Exist!

The following bits of Deathstroke merchandise falls into the category of, "Wow, I didn't know this was a thing!" Driven by the success of Arrow (2012), Deathstroke has apparently found his way into, of all things, women's fashion. The following images are of only five of the dozens of design prints I found that feature Deathstroke in some form. All of the images below came from Redbubble.com but other designs can be found at other fine retailers.

I have only two things to say:

  1. If you are cool enough to wear a Deathstroke mini skirt like these, you are awesome and don't change a single thing about you.
  2. If you are lucky enough to be in a relationship with someone that would wear a Deathstroke mini skirt, put a ring on that person immediately because you'll never do any better.
I kid of course, but these skirts are for real. 

Art by -Shiron-

Art by -Shiron-

Art by SissySnob

Art by SissySnob

Art by enfuego360

Art by enfuego360

Art by Wimido

Art by Wimido

Art by StarkeMatter

Art by StarkeMatter

Sunday, April 28, 2019

DEATHSTROKE COVERED: New Teen Titans (1980) #34 By the Legendary George Pérez

The cover for New Teen Titans (1980) #34 is amazing in multiple ways. First, it is a prime example of a trademark George Pérez multi-character scene. Secondly, it is jarringly symbolic as it clearly illustrates Deathstroke's desire to terminate the Teen Titans. Thirdly, this comic marked only the fifth ever appearance of Deathstroke, still commonly referred to as "Terminator," and, despite his popularity with fans, Deathstroke had not appeared in New Teen Titans in two years, though Chris Claremont and Walt Simonson did use him for Marvel and DC Present: The Uncanny X-Men and the New Teen Titans (1982) #1. 

And lastly, (bear with me here as I admit that this one is a stretch) if one looks at the cover as a photograph taken in the middle of an in-progress action, Deathstroke is firing at the Titans from the viewer's left to right. If the action continued along that path it is reasonable to assume that all of the Titans would be struck by Deathstroke's gunfire. That is, all of the Titans except one. Raven, Robin, and Kid-Flash had not yet been shot because the line of fire had yet to reach them. But the line of fire had already passed through Terra, and she had not been shot. In a certain context, this cover foreshadows the yet-to-be-revealed relationship between Deathstroke and Terra as well as Terra's role as a mole within the group as the reason she was not shot on the cover (I know, it sounds a little conspiracy theorist on my part, but it was fun to speculate). Anyway, the cover is posted below and as always, for best viewing results, open the image into its own tab.

Art by the Legendary George Pérez

Saturday, April 27, 2019

"Fan" Rage and Death Threats in the Age of Social Media

At times, I deviate from this blog's normal theme of creating Deathstroke-centric content for Deathstroke fans if I feel a certain non-Deathstroke topic needs to be addressed. Most of the time these posts have to do with celebrating a given creator's birthday, to recognize a significant day in history, or to acknowledge the passing of a significant person that has made a lasting contribution to the comic book industry as a whole. 

But today's post is a little different. Today's topic is not a celebration. Today's topic is not a recognition of anything positive about the medium I love or its millions of passionate and supportive devotees who have derived entertainment, sometimes comfort, and on some rare occasions, inspiration from the tales of "good" versus "evil" that have been part of pop culture for nearly a century. Don't misunderstand me, the industry and its history are far from spotless, but in its totality, comic books have provided far more positive things to the world than negative ones. 

The same can be said of the vast, and I mean the VAST majority of comic books fans, that love and support the industry the way that I do. They simply love the medium, warts and all, and by no means wish for any form of harm to befall anyone for any reason, let alone because of fictional events that play out within the pages of a comic book. But today's post is not about "vast, and I mean the VAST majority of comic books fans." It is about those that feel it necessary to not only wish to bring harm upon others but to publicly express those same wishes directly to comic book creators with whom they have absolutely no relationship other than one of creators and consumers of fictional stories.

[The remainder of this post will reference the events of Heroes in Crisis (2018) that is still in progress at the time of this writing as well as other stories written by Tom King. Spoilers do appear below, so reader discretion is advised.]



(This post continues below.)

























Heroes in Crisis (2018), written by Tom King, was released on the morning of Wednesday, April 24, 2019. By the afternoon of Wednesday, April 24, 2019, King's life was threatened by a "fan" on social media. It seems that this "fan" was upset, to the point of apparent emotional instability, over what King had written about a fictional character in a comic book. King's actual, real life was threatened because of a fictional story about a fictional person that doesn't otherwise exist outside the context of a comic book.

This death threat happened to King in the real world because Tom King had the audacity to write a comic book story in which Wally West, who according to an entire generation of comic book fans is "my Flash," suffered an emotional break at Sanctuary, resulting in a temporary loss of control over the Speed Force energies resulting in the deaths of several heroes. West then attempted to cover up his actions by staging the dead heroes' bodies to fit a contrived murder scenario for which Booster Gold and Harley Quinn were blamed. To solidify his alibi, West then murdered a future version of himself to complete his constructed crime scene with a dead Flash.

An emotionally traumatized Wally West losing control of the Speed Force,
killing other Sanctuary patients nearby.
Art by Mitch Gerads.

Wally West's actions were written by King to illustrate that anyone is capable of anything if that person had experienced severe emotional trauma. Granted, no one in the real world would unleash a raw blast of Speed Force energy, but emerging bodies of psychological, sociological, and educational research support the necessity of trauma-informed practices, especially in schools, to aid individuals in coping with and overcoming the effects of experiencing severe emotional trauma. King did not characterize West as a crazed individual, a criminal mastermind, or even an "evil" person, but as a traumatized person who momentarily lost control, did something horrific, panicked, and then tried to cover it up. These are not the noble actions of a hero, but they are the actions of an individual that has been completely broken by emotional trauma, which was really King's overarching theme for Heroes in Crisis all along.

But for at least one individual, West's downward spiral was an indignity. For this person, King's characterization of "his Flash" as a fragile person capable of horrific things could not be tolerated. For this person, the "appropriate" response was to contact King via social media and threaten to end his life. So to be clear, this person expressed a real desire to really end someone's real life (a husband, a father of three, and a former counterterrorism operative whose job it was to keep people alive no less) because that person wrote a fictional story about a person that doesn't really exist.

Redacted screen capture of Tom King's Twitter issue report
about the person that threatened his life.
Image Source: @TomKingTK (Twitter)

What the hell am I missing, here? How does a reasonable person go from being disappointed with a comic book story to wanting to kill a person that quickly? The simple answer is that a "reasonable" person doesn't. Let's assume for the sake of argument that this person was just a moron troll just trying to get a rise out of King, I doubt that King's wife and children are amused. What is worse is that this isn't the first time that King's life has been threatened via social media. King's controversial Batman (2016) #50, in which Catwoman jilted Batman on their wedding day, also resulted in a litany of death threats from enraged fans, so many in fact that King was provided a team of bodyguards just to attend the 2018 San Diego Comic-Con.

The irony of the Tom King/Heroes in Crisis situation would be poignant if it weren't so perverse. King's life was threatened by a "fan" because of a story he wrote about a person suffering from emotional instability, but someone becoming enraged enough by a comic book story that the course of action used to deal with that rage was to get on Twitter and tell the writer that you want to murder him is in and of itself an act that screams emotionally instability.

Mockingbird's feminist agenda
Art by Joëlle Jones and
Rachelle Rosenberg
Furthermore, King is far from the only comic book creator that has had their lives threatened because of the fictional events that they have written. Donnie Cates, writer of Venom (2018) was threatened when he made changes to the fundamental relationship between Eddie Brock and his Venom symbiote. Even before allegations of sexual abuse against him emerged, Eric M. Esquivel was the subject of racist death threats due to the subject matter of his Vertigo series, Border Town (2018). Billy Tucci, the creator of the independent comic book, Shi, revealed that the FBI informed him that he and his wife were the subjects of death threats on Twitter and that the suspect was known to the FBI  and the threats were considered to be credible. Chelsea Cain received death threats while working on her well-received Mockingbird (2016) series just for being a female comic book writer that wrote Mockingbird as a feminist. Nick Spencer had his life threatened for writing Captain America: Steve Rogers (2016) #1 when its last page revealed Captain America (not the original) to be an agent of Hydra. Dan Slott received threats on his life simply for leaking the ending to Amazing Spider-Man (1999) #700. And so on, and so on...

Does the nature of social media itself play a role in the rise of fan rage toward creators? Screen names and Twitter handles can act to provide a layer of anonymity for users giving them a sense of immunity emboldening them to say outrageous and hurtful things without a perceived fear of consequence. The desire and competition for "likes," "followers," and "retweets" among Twitter users serve to incentivize increasingly outrageous comments in order to garner new and repeat views to Twitter feeds. Social media can also act to isolate individuals within virtual echo chambers in which "like-minded" individuals volley commonly held ideas to one another so often that these ideas intensify due to repeated exposure. Social media research has also uncovered something of a competitive "I'm a bigger fan than you" effect in which people in a given fan community tend to double down on either popular or contrarian views within the community, again resulting in increasingly intense points of view.

So is social media solely to blame, or does it simply amplify the negative aspects of fandom itself? Fandom of all stripes tends to promote fans of various pop culture phenomena retreating into designated camps of "us" and "them," with "us" being good and "them," being bad. Marvel vs. DC, Red Sox vs. Yankees, Manchester United vs. Liverpool, PlayStation vs. Xbox, and countless other fan rivalries have resulted in myriad uncivil exchanges throughout the years. Social pressure within fan camps also tends to encourage teasing, if not outright trolling of those the rival camps. In the case of Heroes in Crisis, there has been an extremely vitriolic camp of "fans" that feel as though "their Flash," Wally West, has been unduly "disrespected" by DC Comics since the return of Barry Allen to the role of the company's main Flash following Grant Morrison's Final Crisis (2008) and Geoff Johns'  The Flash: Rebirth (2009). They felt that their years of fandom and fan devotion to Wally West entitled then to some degree of ownership and even some control of the character. This outrage only intensified when DC Comics rebooted their entire comic book universe after the events of Flashpoint (2011) giving rise to the New 52, which had no Wally West at all. Even when a Wally West was introduced to the New 52 in the pages of The Flash (2011) Annual #3, these fans felt as though they were being mocked as this new Wally West was an African-American teenager and not "their Wally West."

The return of Barry Allen,  or the beginning of the "My Flash" movement.
Art by JG Jones

The unending social media complaints about the absence of "the real Wally West," were finally heeded when Geoff Johns brought back "their Wally West" in the pages of DC Universe Rebirth (2016). To explain his absence in the New 52, it was revealed that Wally was trapped within the Speed Force and while there he became aware that some sentient force, later revealed to be Watchmen's Doctor Manhattan, had not only changed the DC Universe but had also erased ten years of time, and experience, from the heroes, making them weaker versions of themselves. When Barry managed to pull Wally from the Speed Force, his physical contact with Wally triggered the return of memories from before Flashpoint. Wally was portrayed as the symbol of hope and the key to regaining what Doctor Manhattan had taken from the DC Universe. In a cruel twist of fate, the burden of being the "symbol of hope" was specifically mentioned in Wally's confessional in Heroes in Crisis #8 as a contributing factor in his emotional breakdown. But for Wally's diehard fans, including the person responsible for King's deaths threat, this was an unacceptable violation of their fandom and could not go unpunished.

As a longtime fan, I completely understand being disappointed or even angry about the direction of a comic book series. When Marv Wolfman killed Barry Allen (my Flash) and then replaced him with Wally West in Crisis on Infinite Earths (1985), I was livid, but I never thought about killing him. I simply didn't buy the Flash (1987). When Ron Marz took Hal Jordan (my Green Lantern) and turned him into a homicidal megalomaniac during the "Emerald Twilight" story in Green Lantern (1990), then replaced him with some Kyle Rayner person, murdering Marz never entered my mind. Azrael or Jim Gordon as Batman? I hated these ideas, but I never wanted anyone's blood because of them. Colossus betraying the X-Men to join Magneto's Acolytes in Uncanny X-Men (1963) #304? I was so furious about it, but I never wanted to harm Scott Lobdell for it, or for that matter, his asinine run on Superman (2011) either. I have never, ever wanted to threaten the life of any comic book creator for the things that they have written because I have the fundamental understanding that the events that unfold in comic books ARE NOT REAL! Nor should they have any real impact on the overall quality of my life; my real life!

I love comic books, the comics industry, and the great majority of fans that make up the comic book community, but I detest the sickening and apparently growing movement in which disgruntled "fans" find it necessary to voice their anger about comic book stories as threats of murder against comic book creators. Thought it is a relatively small number of internet trolls that threaten creators, any number of creators that are threatened is too many. If reading comic books can provoke you to the point of rage and rants that consist of threatening the life of a perfect stranger, then maybe comic books are not something that you can handle at this time in your life. Maybe the need you feel to cyber-stalk said perfect stranger just for the opportunity to wish them bodily harm or death should be a warning sign that other significant issues may be at play in your life and that you need help; real professional help, for a real problem. I sincerely hope that this is the last time any comic book creator has their life threatened because of a comic book story that they write, but then again maybe I'm the one not living in reality concerning this issue.

Friday, April 26, 2019

Qurac From Who's Who: Update '87 #4

Deathstroke has plied his deadly trade all around the world, but the Middle-Eastern nation of Qurac has been a particular source of misery to him (see the posts Ravager Roll Call: Bill Walsh aka The Jackal: Parts One and Two for further details). Posted below is the Qurac entry from Who's Who: Update '87 (1987) #4 featuring art by Luke McDonnell and Arne Starr.

Thursday, April 25, 2019

The Deathstroke Files Remembers Lupin III's Monkey Punch and Lone Wolf and Cub's Kazuo Koike

In April of 2019, the comic book industry lost two industry giants from Japan in Monkey Punch (aka Kazuhiko Katō), creator of Lupin III (read as "-pŏn thə Third"), and Kazuo Koike, creator of Lone Wolf and Cub. The two legendary manga creators not only enjoyed success in their native Japan but also internationally, including the United States. The Deathstroke Files would like to and pay tribute the works of Monkey Punch and Kazuo Koike and to examine the iconic characters created by both men as well as certain similarities they have to Deathstroke.

Kazuhiko Katō, aka Monkey
Punch
May 26, 1937 - April 11, 2019
Born on May 26, 1937, Kazuhiko Katō began drawing manga in junior high school. Showing a particular talent for it early on, his work found a home in the pages of his school newspaper. Not imagining manga to be his career, Katō entered technical school but continued to produce manga as a hobby. In time, he began working in an art group composed of other amateur mangaka (manga artists) where his hobby manga was noticed by Futabasha Publishers Ltd. Futabasha initially hired Katō to produce four-panel gag-strips, but he was eventually given the opportunity to work on the more traditional manga starting with 1965's Playboy School under the nom-de-plume, Eiji Gamuta.

In 1967, Katō's editor "suggested" that he change his pen name to "Money Punch," for his next project, (I have no idea why the editor chose that seemingly random name) which, feeling that he had no other choice, Katō did. Though Katō hated the Monkey Punch name, he didn't think that he would have to use it long because his next project was only scheduled to run for three months. Unfortunately for Katō (or fortunately depending on how one looks at it), his next project was Lupin III. Because Lupin III became such a huge hit with the fans and wildly successful for his publisher, Katō was forever tied to the Monkey Punch name.

Lupin III
Art by Monkey Punch
Monkey Punch's hit manga, Lupin III, follows the often-hilarious criminal exploits of master-thief, Arsène Lupin III, the grandson of the fictional Arsène Lupin, made famous in the works of the French novelist, Maurice Leblanc. Lupin, like his grandfather, was a "gentleman thief," meaning that he came from wealth and stole simply for the thrill of the score, though the term "phantom thief" is preferred in manga and anime media. Lupin is a criminal mastermind that devises intricate and often dangerous plans utilizing distraction and forms of trickery to evade the most sophisticated security systems, the most vigilant of hired guns, and the most determined of law enforcement officers. Even if Lupin happens to be captured, he has normally pre-arranged for evidence against him to disappear or for some manner of elaborate/fabricated alibi to "clear" his name.

Lupin himself is not one to engage in much fisticuffs or gunplay, but his partner-in-crime Daisuke Jigen provides the majority of those services as he is a crack shot with a gun and has hands of stone. Additional muscle for Lupin comes in the form of Goemon Ishikawa XIII (Goemon for short), a master swordsman who is a thirteenth-generation descendant of the "Robin Hood ronin," of the same name. Rounding out Lupin's crew is Lupin's love interest, the fabulous femme fatale, Fujiko Mine. Most of the time, Fujiko is dedicated to the success of Lupin and his crew but has been known from-time-to-time to grift Lupin himself if the score was tempting enough to warrant the risk. Lupin and his crew are pursued around the world by the impossibly implacable Interpol Inspector Zenigata, who is doggedly dedicated to Lupin's capture in spite of being perpetually played for a sucker in some way by Lupin.

Lupin's criminal escapades have proven immensely popular, so much so that in addition to the long-running manga (seven series and assorted spin-offs), Lupin III has starred in six anime series, seven anime feature films, six original video animations, twenty-seven television specials, two live-action films, and twenty-two video games. I personally recommend the Lupin III Part II (1977) television series and the feature film The Castle of Cagliostro (1979), which marked the directorial debut of anime legend, Hayao Miyazaki. Regardless of the medium, there is definitely a Lupin III adventure for everyone.

Like Deathstroke, Lupin III is a clever criminal protagonist who is the best in the world at what he does. Like Lupin III, Deathstroke always seems to be one step ahead of the law, even if he is captured. Using these characteristics, Monkey Punch helped to lay the groundwork for a character like Deathstroke the Terminator to be the success he is today by demonstrating to the public that the bad guys can be compelling and entertaining enough to carry a successful comic title for many years.

Kazuo Koike
May 8, 1936 -  April 17, 2019
Kazuo Koike also enjoyed international acclaim for his influential manga work. Born Seishu Tawaraya on May 8, 1936, Koike's first career choice was that of an attorney. He studied law at Tokyo's Chuo University but was unable to pass Japan's notoriously difficult bar exam. He next studied writing under novelist Kiichirō Yamate but it didn't lead to any steady work. After working a government job for a bit, Koike played lots of golf and even mahjong professionally.

But writing was not done with Koike as he caught on with the new manga studio opened by Takao Saito. Saito Production took the division of labor approach to creating manga utilizing some employees as dedicated writers to produce manga scripts only. Koike was hired to be one of the writing specialists despite his inexperience in professional writing. Koike served as the scriptwriter for Saito's magnum opus, Golgo 13, but it was his work on another Saito manga, Muyōnosuke, a period tale about a sword-wielding bounty hunter that foreshadowed Koike's most celebrated work.

Koike left Saito Production in 1970 to find success on his own terms. Recruiting veteran illustrator, Goseki Kojima, Koike created the classic manga, Lone Wolf and Cub (Kozure Ōkami). Lone Wolf and Cub follows the story of Ittō Ogami, the official executioner for a shogun, a high and prestigious position in Tokugawa Era Japan. As the shogun's executioner, Ittō's job is to carry out the will of the shogun. In the event that the shogun orders a noble to commit seppuku (ritual suicide in which one's eviscerates themselves)Ittō is to act as a Kogi Kaishakunin, charged with decapitating the noble to spare him the agony of gutting himself. Ittō, in his role as the shogun's executioner, is also allowed to wear the shogun's crest, ostensibly acting in the shogun's stead.

One day while Ittō was away on behalf of the shogun, Ittō's wife, Azami, as well as the entire household were savagely slaughtered. The only survivor of the massacre was Ittō's young son, Daigorō. Though initially blamed on members of a disgraced clan, whose master was executed by Ittō, in reality, the entire affair was orchestrated by Yagyū Retsudō, the leader of the Ura-Yagyū clan as part of a greater scheme to remove Ittō from his role as executioner so that Retsudō could take control of all three bases of power of the shogunate; the shogun's oniwaban (secret agents), his assassins, and his executioner. Prior to the official investigation into the murders at the Ogami house, Retsudō arranged for a funeral tablet bearing the shogun's crest to be found on the family shrine in Ittō's home, an act that symbolized Ittō's alleged desire to murder the shogun. The funeral tablet's "discovery" in Ittō's home was all the evidence that Retsudō needed to have Ittō stripped of his role as executioner, branded as a traitor to the shogun, and condemned to perform the seppuku ritual to himself and his young son.

Lone Wolf and Cub's Ittō Ogami and his
son, Daigorō
Art by Goseki Kojima
Realizing that all choices put before him would likely result in misery and death, Ittō presented two objects to young Daigorō from which he can choose; a ball and a sword. If Daigorō chose the ball, then Ittō would end his life mercifully so that he could be reunited with his mother in death and then would face his own grim fate. But if Daigorō chose the sword, Ittō would reject his sentence, escape, teach his son the ways of the sword, and then exact their revenge on Yagyū Retsudō and the entire Ura-Yagyū clan. Daigorō chose the sword, Ittō slaughtered their way to freedom, and the father-son pair embarked on their new lives as ronin assassins in preparation for their ultimate path to retribution.

Ittō has many similarities to Deathstroke. Both men began their paths of blood in the military. Both men became assassins after leaving military service. Both lost family members due to a betrayal, although Deathstroke was not aware of it until years later. Both lost their wives, granted in different ways, due to complications arising directly from their deadly professions. Both men brought children into their dangerous ways of life, though both fathers regret that they weren't able to keep their children safely away. In addition to these similarities, Ittō and Deathstroke are the focal points of adult-oriented, brutal action tales with the backdrop of intriguing allegiances and outright betrayals.

Monkey Punch and Kazuo Koike were titans of manga and their contributions to the comic book industry as a whole are unquestioned. Though they produced many other works in Japan, Monkey Punch and Kazuo Koike are revered legends in the West for creating Lupin III and Lone Wolf and Cub respectively. In their own ways, both men helped to pave the way for a character like Deathstroke to be successful. Monkey Punch and Kazuo Koike died just five days apart, but their highly-regarded works will live on for both current and future fans to enjoy for many years to come.

Wednesday, April 24, 2019

Lego Deathstroke by JustDKFilms!

I have complained in this blog before that I felt that Deathstroke was given short shrift in most of the official LEGO movies featuring DC Comics characters. Serving as either a background character or an inconsequential cameo, Deathstroke rarely gets his due as the legitimate badass he is. Well in 2018, the fine folk (yes, singular) at JustDKFilms rectified this situation. On February 10, 2918, JustDKFilms published Lego Deathstroke: A fan-made stop-motion animated brickfilm short starring Deathstroke in all his miniature plastic mercenary glory.

Though visually innocent at first (these are Legos after all), Lego Deathstroke wastes little time in bringing the bullets-and-blades action befitting the Terminator. Blood? Buckets! Death? Duh! Mercy? None! In about five minutes, Lego Deathstroke accomplishes that rarest of feats in that it is both brutal and funny. There is an Easter Egg in the form of an homage to Mick Zeck's classic cover to Deathstroke the Terminator (1991) #1, which is priceless but isn't too much to take away from the film as a whole. I won't spoil the ending, but needless to say that JustDKFilms definitely left me wanting more.

Check out the film in its entirety, which is posted below, as well as JustDKFilms other projects at this link. Enjoy!

Tuesday, April 23, 2019

Deathstroke in Midway/NetherRealm Studios' Games

April 23, 2019, marks the much-awaited release of NetherRealm Studios and Warner Bros. Interactive Entertainment's Mortal Kombat 11. Beginning in 1992, the Mortal Kombat fighting game franchise became an arcade sensation by depicting savage action, blood, and the now infamous "FINISH HIM" followed by a gory, player-initiated "Fatality," in which the victor takes the life of his vanquished opponent in a cruel and extremely brutal fashion. 

The stock parental, religious, and governmental overreactions to Mortal Kombat were as predictable and clichéd as they were utterly misinformed as organized groups composed of members from all three institutions called for the game to be banned. Though these groups were unsuccessful in their efforts to ban the game, Nintendo succumbed to their pressure requiring its Super Nintendo port of Mortal Kombat be modified. Acclaim Entertainment, the software company handling the home versions of the game, was made to replace the red blood effects with white and grey sweat. Acclaim also had to alter some of the more controversial Fatalities with milder versions (i.e. Sub-Zero's Spine Rip was replaced by his Ice-Shatter Upper-Cut). Sega, on the other hand, allowed Acclaim to keep everything intact for the Genesis port and reaped copious amount of cash by doing so. Due to the public uproar Mortal Kombat brought and expecting further institutional opposition, the video game industry created the ESRB video game rating system to assuage the supposed moral outrage by giving parents more information on a game's content at the point of purchase. As we can all agree, the ESRB video game rating system has done a bang-up job at keeping inappropriate videogame content out of the impressionable hands and minds of our youth as evidenced by the number of eleven-year-olds that have mastered GTA Online and the God of War franchise. Anyway...

Let's take a look at Deathstroke's appearances in Midway/NetherRealm Studios games beginning with 2008's Mortal Kombat vs. DC Universe.

Title screen from Midway's Mortal Kombat vs. DC Universe

The plot of Mortal Kombat vs. DC Universe begins after simultaneous invasions of Earthrealm and the DC Universe (by Shao Kahn and Darkseid respectively) are thwarted Raiden and Superman (also respectively). As both Kahn and Darkseid attempt to escape (Kahn via a portal and Darkseid via Boom Tube) both invaders were struck by energy blasts (lightning from Raiden and heat vision from Superman) just as they enter their respective escape portals. The uncanny combination of the energy blasts, the portals, and the intersecting multiversal locations of the events merged Earthrealm with the DC Universe as well as merging the villains Shao Kahn and Darkseid into the demonic Dark Kahn. In this new reality, heroic and villainous Mortal Kombatants joined forces to oppose the united front of superheroes and supervillains from the DC Universe, with each group viewing the other as an invading army bent on conquest.

Midway chose Deathstroke to be on the DC Universe roster serving as a counterpart for Mortal Kombat's Baraka. His game bio appears below.

DEATHSTROKE'S BIO
Slade Wilson was given enhanced abilities as part of a military experiment, and has such confidence in his skills as a mercenary and assassin that his chosen costume highlights the fact that he only has one eye. Adept at both sword and gunplay, his superhuman physical abilities are matched by his tactical genius and his facility for manipulating both allies and enemies alike.
Deathstroke was not treated with much respect as far as the DC story mode is concerned. In the first battle of the story, he was defeated by the Flash and was later defeated by a rage-powered Joker. The story from the Mortal Kombat side was no better to him as he faced defeat from the cold hands of Sub-Zero.

So, one of the deadliest assassins in all of the DC Universe goes 0-3 in one-on-one fights in the story mode for this game? BS! Luckily for Deathstroke fans, there were other game modes in which players could take control of Deathstroke and secure a different outcome for such a kickass character. Deathstroke's move sets for both PlayStation 3 and Xbox 360 are depicted below.


DEATHSTROKE'S FATALITIES



It should be noted that the North American version of Deathstroke's Gunshot Fatality was censored.  In an effort to keep the ESRB rating at "T for Teen," the camera momentarily pointed away from the action on screen just as Deathstroke pulled the trigger at close range. I suppose that this was somewhat of a victory for the supposed moral saviors of this country despite that fact that no one asked to be saved by them.

If one were skilled enough to complete the single player ladder mode, then the following character ending would be your prize. This ending is, of course, non-cannon as it was Superman and Raiden that defeated Dark Kah, not Deathstroke. Notice how the members of the DeathStrike Clan have more than just a passing resemblance to Mortal Kombat's Lin Kuei.

DEATHSTROKE'S ENDING


Deathstroke emerged from the inter-universal conflict both wiser and more cautious. Assassins from another universe would be unwanted competition. To maintain superiority, Deathstroke created a band of powerful assassins outfitted in his image. He now serves as Grand Master of this fearsome DeathStrike Clan.
In 2009, Midway Games Inc. filed for bankruptcy allowing Warner Bros. to acquire the companies assets, including Mortal Kombat. Netherrealm Studios was formed in 2010 with Mortal Kombat co-creator, Ed Boon serving as the new Warner Bros. division's creative director. NeatherRealm Studio's first project was the reboot of its signature franchise, Mortal Kombat (2011). Fresh off of the success of this game, NetherRealm Studios' Warner Bros. sister company, DC Comics, wanted the same NetherRealm magic for its superhero properties. In 2013, NeatherRealm Studios and Warner Bros. Interactive Entertainment released Injustice: Gods Among Us, which pitted different versions of classic DC Comics heroes and villains against one another but also included a certain flame-headed, harpoon-throwing ninja that was familiar to most fans of Mortal Kombat.

Title screen for NetherRealm Studios' Injustice: Gods Among Us Ultimate Edition

Injustice: Gods Among Us' plot unfolds across two vastly different versions of the DC Universe. In one universe, the Joker planned to detonate a nuclear device in the middle of Metropolis. To prevent interference with his plans, the Joker distracted Superman by drugging him, causing him to hallucinate that his pregnant wife, Lois Lane was in fact Doomsday. Superman attacked this "Doomsday without mercy, killing both his beloved wife and their unborn child. Wracked by grief, Superman suffered a psychotic break. He tracked down the Joker, who was being interrogated by Batman. Superman struck Batman aside and ran his fist completely through the Joker's ribcage, killing him in cold blood. Blaming his past stance of never taking human life for what happened to Lois, Superman decided the only way to truly eliminate crime was to take over the entire world and exterminate all criminals once and for all. Hero and villain alike, Superman murdered all who opposed him. Joined by those who swore allegiance to him Superman became the High Councilor of the new One Earth government, known colloquially as the Regime.

The only opposition hero to evade capture by the Regime was Batman who, along with the secret financial backing of Superman's supposed best friend, Lex Luthor, operated a resistance movement known as the Insurgency. Batman had monitored a parallel Earth similar to his, in which the tragic events of Metropolis were unfolding, but had not yet happened. Batman then pulled Justice League members from this other Earth to his world to help him take down Superman and end the One Earth Regime once and for all.

NeatherRealm Studios chose Deathstroke for this game as well. His official game bio appears below.

DEATHSTROKE'S BIO
Volunteering for a U.S. military experiment that almost killed him, Slade Wilson found his physiology enhanced to a superhuman degree. Dishonorably discharged, Slade became the world's most feared assassin. 
Super-human strength and agility
Weapons expert
Master strategist
Regenerative healing
Skilled martial artist
Deathstroke's participation in this game's story mode is an appropriately mixed bag. His first appearance in the game is as a standard villain on the still unaltered version of Earth. Hired by Lex Luthor, Deathstroke tried to ambush Batman at Arkham Asylum but was defeated when the two battled. When we next encounter Deathstroke it is the one from the One Earth world. The Justice League's Green Lantern freed him as he was being tortured by the Regime's versions of Cyborg and Raven. Once free, he made contact with the Insurgency's Luthor and agrees to work with them to rid the world of Superman because the Regime was "bad for business." While Insugency Luthor and Deathstroke were talking strategy, the Justice League's Cyborg beamed to the One Earth world, misunderstood the conversation he overheard, and attacked and defeated Deathstroke (Yikes! an 0-2 start for our man) and then the Insurgency Luthor before the rest of the League arrived to set him straight.

Insurgency's Deathstroke later accompanied Justice League's Cyborg on a mission to the Regime's Hall of Justice with the goal of gaining control of the Watchtower transporter system. Once they established control of the Hall, the duo teleported to the Watchtower where Deathstroke's Chapter 7 began. Deathstroke defeated, in succession, the Regime's Shazam and the Flash (Alright! All even at to 2-2) as well as sabotaged the Watchtower's reactor core. Luthor next sends Deathstroke to Ferris Aircraft to acquire some components to weaponized Batman's Kryptonite laser technology. At Ferris, Deathstroke defeats the Regime's Killer Frost and Wonder Woman (Deathstroke is back, with a 4-2 record). 

After the defeat of Wonder Woman and the destruction of the Watchtower, Deathstroke disappears from the game. The only indication of what may have happened after the fall of the One Earth regime may be found in his single-player ladder mode ending, but bear in mind that character endings from this mode are usually not canon.

DEATHSTROKE'S ENDING


With Superman's regime toppled, new governments formed to take its place. New governments meant new customers for Deathstroke, and business was booming. Soon there were more assassinations to carry out, revolutions to aid and unrest to create than he could manage on his own.
The One Earth regime's Elite Troopers, having committed atrocities in Superman's name, had gone into hiding from a populace bent on revenge. Impossible for most to find, but not for Deathstroke. Recruiting these renegades, he formed the New Titans: the world's premier political assassins.

Deathstroke is playable in both one-player ladder mode and two-player Vs. mode. Deathstroke's move set for PS3 and Xbox 360 is posted below.


If Deathstroke's Super Meter is built up to level 4, his Super Move, "Eye for an Eye," can be activated by pressing RT and LT on a PS3, 4, or Xbox 360. 

Well, that's it for Deathstroke in the games of Midway/NetherRealm Studios. Why? Because despite Deathstroke's obvious popularity, Warner Bros. in their infinite wisdom chose to replace Deathstroke with Deadshot in Injustice 2, for no other reason than to "take advantage of" the recent critically panned and fan "meh'd" Suicide Squad film (great decision guys). Until all parties involved come to their senses and include Deathstroke and his amazing Ikon Suit as a DLC character for Mortal Kombat 11, fighting game fans of Deathstroke should enjoy him in Mortal Kombat vs. DC Universe and Injustice: Gods Among Us.

Monday, April 22, 2019

DEATHSTROKE BY: Deathstroke The Terminator (1991) Artist, Steve Erwin!

For nearly a decade, from the mid-1980s to the mid-1990s, Steve Erwin was a mainstay artist for DC Comics. After a year working for First Comics, Erwin joined DC in 1987 to pencil the final three issues of Vigilante (1983). Erwin was then chosen to pencil the new series, Checkmate (1987) based upon the clandestine DC spy organization. After doing art for 25 issues of Checkmate, Erwin penciled various fill-in issues, one of which was the 1990 Deathstroke solo adventure in The New Titans (1984) #70, which served as a trial run for a future Deathstroke series. The issue was so well-received by fans that, the following year, Erwin was tabbed to launch Deathstroke the Terminator (1991) with Deathstroke co-creator, the legendary Marv Wolfman. Because of his work in this title, Erwin became the definitive Deathstroke artist for the early-to-mid 1990s penciling the landmark "Full Cycle," "City of Assassins," "Nuclear Winter," and "World Tour" storylines. Posted below are some pencil and ink pieces by Erwin that draw upon his Vigilante, Checkmate, and Deathstroke the Terminator past. As always, for best viewing results, open each image into its own tab.

An unmasked Deathstroke
Art by Steve Erwin

Peacemaker, Deathstroke, the Vigilante, and a Checkmate Knight
Art by Steve Erwin

DC Angels
 The Ravager, Vigilante, and Black Thorn
Art by Steve Erwin

Sunday, April 21, 2019

DC Collectibles Cancels Pre-Orders for ¡Lucha Explosiva! Figures With No Explanation!

When first announced at the 2019  York Toy Fair, the ¡Lucha Explosiva! line of action figures was met with wide anticipation. But on April 9, 2019, DC Collectibles canceled all preorders for the figures and seemingly the line altogether. ¡Lucha Explosiva! reimagined a group of six heroes and villains (including Deathstroke) as luchadores. DC Collectibles gave no explanation for why the ¡Lucha Explosiva! figures were canceled. The Deathstroke figure shown below would have been a unique item for anyone's collection. Let's hope the folks at Collectibles change their minds and find a way to release the ¡Lucha Explosiva! line.

Apparently not going to happen.

Saturday, April 20, 2019

Blog Update: Deathstroke In Film

With his silver screen future up in the air, I thought that it would be appropriate to catalog Deathstroke's movie appearances to date on the new Deathstroke In Film page located on a button in the orange pages bar below the blog title image above. 

For reasons I don't understand, in film, Deathstroke has often been used as a minor character bordering on extended cameos, especially in the LEGO movies. But if you want to see Deathstroke in the role of a serious major antagonist, be sure to check out Son of Batman (2014) and Teen Titans: The Judas Contract (2017). So until Warner Bros. gets their heads in the game enough to figure out that Deathstroke is the ultimate movie foil for Batman, the Justice League, or the Suicide Squad we'll have to be satisfied by the film appearances listed on the Deathstroke In Film page.

UPDATE: I completely forgot to add the button to the pages bar when this post went up. The button is now live as of April 20, 2019, at 11:48 AM CDT. Sorry about that.

Friday, April 19, 2019

TOOLS OF THE TERMINATOR: Deathstroke's Power Staff

Deathstroke's Power Staff as a melee
weapon.
Art by Mick Zeck
From Deathstroke the Terminator's very first panel in New Teen Titans (1980) #2, we were introduced to his two signature weapons. One was his sword, the Deathstroke, from which he took his professional name (more on the Deathstroke sword can be found by clicking this link). His other trademark weapon was his multi-purpose/multi-function, Power Staff. 

Deathstroke's telescoping Power Staff was a regular part of the Terminator's arsenal in his earliest years, but it was curiously missing during his sometimes chaotic New 52/DC You continuities. Depending on the era and the writer, the Power Staff is constructed of either the super-metal, Promethium, or, according to current Deathstroke scribe, Christopher Priest, some type of Titanium alloy.

Deathstroke regularly wields the Power Staff much like a traditional bo staff for close-quarters melee combat against a single opponent. In addition, the Power Staff can be disassembled to form two smaller battle staves, similar to the ones used by Nightwing. But when the staff is assembled it is also good for maintaining a manageable combat distance when battling against waves of multiple opponents.

The Battle Staff can also be used for tactical maneuvering. By taking advantage of his superhuman strength and agility, Deathstroke can use his Power Staff to pole vault over tall fences or to quickly scale walls or stairs. However Deathstroke utilizes the Power Staff in up-close combat, it means a horrible headache for someone.

But it is called a Power Staff for a reason. That reason is that in addition to its multitude of melee capabilities, Deathstroke's Power Staff is also capable of firing destructive energy blats from either end. If Deathstroke finds himself outnumbered by triple-digits, the Power Staff can fire bolts of energy in two directions allowing him to take out large numbers of opponents in quick order. As shown in the image below, the Power Staff's energy blasts are powerful enough to take down a military-grade helicopter. Furthermore, the blasts are capable of temporarily holding off the likes of Superman and Green Lanterns. Needless to say, Deathstroke's Power Staff is capable of some major firepower.

Deathstroke's Power Staff as a powerful firearm.
Art by Steve Erwin

Deathstroke has also made efficient use of his Power Staff when battling against various DC Universe speedsters. Speedsters, particularly Wally West, seem to be especially vulnerable to being tripped at high speeds and crashing with devastating results as illustrated in the image below. Deathstroke used his own enhanced reflexes and combat expertise to hurl the Power Staff entangling Kid Flashes legs and taking him out of the picture. Years later, after West had assumed his uncle Barry Allen's identity as the Flash, Deathstroke appeared to be making his escape with West in hot pursuit. As West rocketed around a corner, he was met with Deathstroke's Power Staff against his shins resulting in a severe crash. A new super-hero identity, but the same old Wally.

Deathstroke's Power Staff used to take down Kid Flash, Wally West
Art by George Pérez.

Though we don't see it as much as we used to, Deathstroke's Power Staff is as synonymous with the Terminator as his trademark bifurcated mask. Whether used as a melee weapon or an energy blaster, the Power Staff is capable of doing a major amount of damage no matter who wields it. But in the deadly hands of Deathstroke the Terminator, the Power Staff could reasonably be considered a weapon of mass destruction.

Thursday, April 18, 2019

Deathstroke In 1996s SkyBox DC Outburst: Firepower Trading Card Set

In 1996, SkyBox released the DC Outburst: Firepower trading cards. As evident from the packaging image below, these cards were the first trading cards starring the heroes and villains from DC Comics that was fully embossed. Deathstroke was featured on card #36 decked out in his "second blue period" costume. Images of a factory-sealed box, two unopened packs, and card #36 front and back are posted below.

A factory-sealed SkyBox DC Outburst: Firepower box of trading cards

Superman version of the unopened
DC Outburst: Firepower card packs

Batman version of the unopened
DC Outburst: Firepower card packs

DC Outburst: Firepower Trading Card #36 front

DC Outburst: Firepower Trading Card #36 back

Wednesday, April 17, 2019

DEATHSTROKE COVERED: The Green Team: Teen Trillionaires (2013) #3 by Amanda Connor

In the shadow of the Finacial Crisis of 2008, the idea of a world divided between the ultra-wealthy "1%," and everyone else, the "99%" took strong roots within the world consciousness. A world in which the "one-percenters" structured economic, political, and social policy to benefit themselves while leaving the remaining "ninety-nine percenters" to bear the burden of paying for it all through various financially painful means.  This was a popular notion in the early 2010s as the world economy was still reeling from the devastating effects of the Finacial Crisis of 2008. Many within the 99% lost jobs, homes, retirement savings, and the ability to borrow money while those in the 1%, many of whom were responsible for the conditions leading to the Financial Crisis via reckless and irresponsible investment tactics, were either insulated from the brunt of the crisis by extreme wealth or were "rewarded" for  crashing the economy in the form of "golden parachute" clauses in their employment contracts were they ever to leave their companies, while facing no criminal or civil charges as a result of their callous disregard for the consequences of their actions for millions of innocent people. 

Watching those that they held responsible for the worldwide financial calamity go unpunished, many within the 99% decided to make their voices heard, loudly. The Occupy Wall Street Movement took its first real action in July of 2011 by physically occupying Zuccotti Park in Manhatten after the New York Police department blocked off other locations. The park was the site of many protests, speeches and other forms of demonstrations designed to both bring attention to issues like income inequality and political and financial systems "rigged" to favor the wealthy. Over the next months, the protesters continued to make their voices heard, though their numbers did wain over time. Diehards kept the protest at Zuccotti Park going until finally they were forced to vacate the park by early in November of 2011.

DC Comics house ad for The Green Team: Teen Trillionaires (2013) and
The Movement (2013)

But years after the last protester left Zuccotti Park, the issues between "have everythings" and the "have-not-a-lots" were still part of the public consciousness. Enter Gail Simone, Art Baltazar, and Franco Aureliani to examine issues of the 1% versus the 99% for DC Comics. Simone explored the plight of 99%ers who were abused and exploited by an unfair system in The Movement (2013). Art Baltazar and Franco Aureliani's title, The Green Team: Teen Trillionaires (2013) looks at the 1%er perspective by addressing the question that if money can buy power, can it also buy super-powers?

Baltazar and Aureliani's Green Team reboots a 1975 Joe Simon and Jerry Grandenetti concept about a group of super-rich teen-agers that use their vast financial resources to go on super-heroic adventures. Unlike the original version of boy millionaires, the new Green Team featured a mix of young men and women trillionaires (I'm assuming they are adjusted for inflation) like Commodore Murphy, J.P. Houston, Lucia Lynn "L.L." Houston, Cecilia Sunbeam, and Mohammad Qahtanii. In issue #3 of The Green Team, Commodore hires Deathstroke to put a stop to Riot, villain who had been coming after members of the Green Team for months. The cover of issue #3 spotlights a less-than-enthused Deathstroke flanked by Commodore and Prince Mohammad (Mo) with art by long-time Harley Quinn artist, Amanda Connor, which is posted below with and without title graphics.

Art by Amanda Connor

Art by Amanda Connor